# Challenges

{% hint style="success" %}
Challenge are Live
{% endhint %}

## What is a Challenge?

A challenge is a structured competition where participants complete for specific objectives. Each challenge has unique parameters configured by the *challenge host*, determining the competition's nature, duration, and rewards.

## Challenge Definitions

<table><thead><tr><th width="196">Term</th><th>Definition</th></tr></thead><tbody><tr><td>Host</td><td>The challenge host is the user who created the challenge. They may also participate and are in charge of sending out invites to users or guilds.</td></tr><tr><td>Prize Pool</td><td>The Prize Pool of the Challenge determines how many gems ($) the winner will get. Contributions to the Prize Pool include:<br>- User Entrance Fee's<br>- Challenge Boosts</td></tr><tr><td>Challenge Boost</td><td>A challenge boost is a donation made from any RivalRyze User that add more gems to the prize pool and sends a message to the Challenge.</td></tr><tr><td>Challenge Mode</td><td>This dictates how the challenge will work. The challenge mode ranges based on the game stats and achievements. Challenge Modes include:<br>- Rank Race<br>- Achievement Hunter<br>- Completionist<br>- Platinum Pursuit<br>- Points Battle<br>- Win Race<br>- Most Improved</td></tr><tr><td>Challenge Goal</td><td>Based on the Challenge Mode, there might be a challenge goal. This goal dictates when a challenge is completed by a user. For example:<br>- For an Achievement Hunter Challenge, the goal will be a specific achievement that the participants must obtain. Once a participant obtains this achievement, they win the challenge. </td></tr><tr><td>Entrance Fee</td><td>The entrance fee is the cost of joining the challenge. </td></tr><tr><td>Invites</td><td>Invites are send out by the challenge host to other platform users. The host may invite anyone to the challenge.</td></tr><tr><td>Invite Requests</td><td>Any user on RivalRyze can </td></tr></tbody></table>

## Challenge Modes

{% content-ref url="challenges/achievement-hunter" %}
[achievement-hunter](https://docs.rivalryze.com/features/challenges/achievement-hunter)
{% endcontent-ref %}

{% content-ref url="challenges/platinum-pursuit" %}
[platinum-pursuit](https://docs.rivalryze.com/features/challenges/platinum-pursuit)
{% endcontent-ref %}

{% content-ref url="challenges/completionist" %}
[completionist](https://docs.rivalryze.com/features/challenges/completionist)
{% endcontent-ref %}

{% content-ref url="challenges/rank-race" %}
[rank-race](https://docs.rivalryze.com/features/challenges/rank-race)
{% endcontent-ref %}

{% content-ref url="challenges/points-battle" %}
[points-battle](https://docs.rivalryze.com/features/challenges/points-battle)
{% endcontent-ref %}

RivalRyze offers several challenge modes to cater to different gaming styles and objectives. Create and participate in a wide range of challenge modes that cater to how you want to compete with your community.&#x20;

## Challenge Status

1. Joinable
2. In Progress
3. Complete

## Challenge Creation Flow and Parameters

When creating a challenge, admins must configure several parameters:

1. **Game Selection**: Choose the game for the challenge.
2. **Challenge Type**: Select from available challenge modes (Achievement Hunter, Platinum Pursuit, or Rank Race).
3. **Start/End Dates**:
   * Set the challenge start date and time.
   * Set an end date, if there is no winner by the end date, gems will all be refunded. This is for challenges with an **end goal**.&#x20;
   * A minimum 1-hour signup period is enforced before the start time.
4. **Participant Requirements**:
   * The host of the challenge may
5. **Entrance Fee**:
   * Set the number of Gems required to join the challenge (optional: you may create a challenge just for fun!).
   * All entrance fees contribute to the prize pool.
6. **Privacy Settings**:
   * Choose between public (anyone can join) or private (friends/invites only).
7. **Restrictions**:
   * Optionally set progress restrictions to ensure fair competition (e.g., participants must have no more than 20% of achievements completed).

<figure><img src="https://3162434243-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fzr1hAxtJxIwDMXDRhwec%2Fuploads%2FFkAMCqyP6ZtkYHHdGPxi%2FChellenge%20Creation%20Flow%20(2).png?alt=media&#x26;token=316b196c-99a7-4986-bc5b-beb2cdb99093" alt=""><figcaption></figcaption></figure>
