> For the complete documentation index, see [llms.txt](https://docs.rivalryze.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.rivalryze.com/leaderboards/platform-specific-rankings.md).

# Platform-Specific Rankings

Beyond the [Global Leaderboard](/leaderboards/global-leaderboards.md), RivalRyze also tracks your rank on each gaming platform individually. This is useful for proving you're the best at a specific platform without competing against players who span many.

Find these under **Leaderboards → By Platform**.

## Platforms tracked

Each connected platform has its own dedicated leaderboard:

* **Steam Ranking** — based on Steam achievements unlocked.
* **PSN Ranking** — based on trophies earned (with extra weight for platinums).
* **Xbox Ranking** — based on gamerscore.
* **Riot Ranking** — based on competitive rank and seasonal performance.
* **Battle.net Ranking** — based on Blizzard game progress.

Players who don't have a platform connected don't appear on that platform's leaderboard at all — only players actively competing on it.

## How each platform is scored

| Platform   | Primary scoring basis                                                                      |
| ---------- | ------------------------------------------------------------------------------------------ |
| Steam      | Achievement points (weighted by rarity) + completion percentage                            |
| PSN        | Trophy points (bronze < silver < gold < platinum) — platinums are a significant multiplier |
| Xbox       | Gamerscore directly                                                                        |
| Riot       | Rank tier + seasonal LP / RR progression                                                   |
| Battle.net | Game-specific scoring (Overwatch rank, Diablo seasonal progression, etc.)                  |

These per-platform scores are also what feeds into your global total — but on the platform leaderboards, you can see exactly where you stand on just that one.

## Why play for a platform ranking

* **Bragging rights specific to a platform.** Being the #1 PSN player is a different story than being #1 globally.
* **Goal-setting.** It's easier to focus on climbing one platform's rank than the combined global one.
* **Contest eligibility.** Some Contests only target one platform — your platform-specific rank is what hosts and joiners look at when evaluating.

## Filtering each platform leaderboard

Each platform leaderboard supports:

* **All time / Season / Month / Week** time windows.
* **Country / region** filtering.
* **Guild members only** — filter to just members of guilds you're in.

## Combining platform leaderboards

Some players are great at one platform; others are great at many. The **Cross-Platform Champion** leaderboard (also under Leaderboards → By Platform) ranks players by their **average rank across all platforms they're connected to**.

A player who is #100 on Steam, #80 on PSN, and #50 on Xbox might rank ahead of a player who's #5 on Steam but doesn't play anywhere else. This rewards versatility.

## What if I only play one platform?

You'll be ranked normally on that platform's leaderboard. You just won't appear on the other platforms' leaderboards or on the Cross-Platform Champion leaderboard.

You can still be a high global ranker — you'll just be competing against multi-platform players who have more total points to draw from. See [Global Leaderboards](/leaderboards/global-leaderboards.md) for how that works.

## Sync delays

Platform-specific rankings update on the same sync schedule as your stats — every 4 hours on Free, every hour on Supporter, every 30 minutes on Pro. See [Subscription Tiers](/your-account/subscription-tiers.md).

Trigger an on-demand sync from your profile to refresh immediately.

## Rank decay

For competitive platforms like Riot and Battle.net, **rank can decay** if you don't play for an extended period — but this happens in-game on those platforms, not on RivalRyze. We just reflect what the platform tells us.

For achievement-based platforms (Steam, PSN, Xbox), there's no decay. Achievements you earned years ago still count.
