For the complete documentation index, see llms.txt. This page is also available as Markdown.

What is a Contest

A Contest is a competition between players on RivalRyze. One player creates it, others join, and rewards pay out when it ends. There are two types of Contest currently:

  • Battles — leaderboard-based, scored on points. Highest score at the end wins (or top 3, top 5, etc.).

  • Bounties — objective-based, boolean. Anyone who hits the goal during the window wins a share of the prize pool.

A third type, Guild vs Guild, is coming soon.

The shared anatomy

Every Contest — Battle or Bounty — has the same building blocks:

Piece
What it is

Host

The player who created the Contest.

Objective Mode

Defines what players are competing on. See Objective Modes.

Game

The specific game (or "any game" for collector-style modes).

Entry fee

Gems each player pays to join. Goes into the prize pool.

Prize pool

All gems collected from entry fees, plus host boosts and donations.

Reward distribution

How the prize pool splits at the end (winner-takes-all, top 3, equal split, etc.).

Access policy

Who is allowed to join. See Access Policies.

Duration / End condition

When the Contest ends.

What changes between Battle and Bounty is mainly how winners are decided and how the prize splits.

The lifecycle

[ Created ] → [ Open for joiners ] → [ Started ] → [ Ended ] → [ Winners paid ]
  1. Created. The host configures the Contest.

  2. Open for joiners. Eligible players join by paying the entry fee.

  3. Started. Auto-starts based on the host's rules — see Auto-Start Rules.

  4. Ended. The Contest ends either when its objective is reached (Bounties), the duration expires (Battles), or it's manually cancelled.

  5. Winners paid. Prize pool transfers automatically to winners' wallets.

Picking between Battle and Bounty (for hosts)

If you're creating a Contest, the choice comes down to how you want winners decided.

Question
Pick

Do you want a long competition with a final ranking?

Do you want a fixed objective where anyone who finishes wins?

Do you want a clear "first to" race?

Bounty (Hunter modes)

Do you want to reward consistent grinding over a week or month?

Battle (Points modes)

A word on Fair Play

RivalRyze automatically detects achievement auto-pops and unfair patterns — situations where achievements unlock instantly across platforms or in patterns that don't match real play. By default, known cross-platform auto-pops are excluded from Contest scoring. Hosts can decide what to do with anything flagged as unknown or suspicious.

This is worth knowing before you join a Contest: your historical achievements are scored against your platform's reality, not just the raw counts.

What's next

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