Bounties
A Bounty is an objective-based Contest. Instead of competing for the highest score, every participant works toward a clear finish line — unlock a specific achievement, earn a platinum, 100%-complete a game. Everyone who finishes wins a share of the prize pool.
How Bounties work
The host sets the objective. Something concrete and verifiable: "Unlock the platinum trophy in Elden Ring," "Get the Achievement X in Game Y," "100%-complete this specific game."
Everyone races toward it. Participants play normally, and platform syncs detect when they hit the objective.
The Bounty ends when its duration expires or its conditions are met. Depending on configuration, it can end the moment one player wins (a true race) or stay open for multiple winners until the end date.
Everyone who hit the objective splits the prize pool.
Objective-based Objective Modes
Bounties run on Hunter-style Objective Modes:
Achievement Hunter — first (or anyone) to unlock a specific achievement in a specific game.
Platinum Hunter — first (or anyone) to earn the platinum trophy in a specific PSN game.
Completion Hunter — first (or anyone) to 100%-complete a specific game.
For full descriptions, see Objective Modes.
How the prize pool splits
Bounties typically use one of these distributions:
Winner Takes All
Only the first player to hit the objective wins. Pure race.
Equal Split
All players who hit the objective during the window split the prize pool equally. Common Bounty default.
By Participant Count
The platform scales the payout list based on how many players joined.
The host picks when creating the Bounty.
A Bounty's "winner" isn't necessarily the first to finish — it depends on the host's setup. A pure "race" Bounty ends the moment one player wins. A "group challenge" Bounty stays open until its end date, and anyone who finishes during the window shares the prize.
What you do as a participant
Read the objective carefully. Is it a specific achievement? A platinum? A 100% completion? Make sure you have the game and a realistic plan to hit it.
Join and pay the entry fee. Standard Contest join flow — see Joining a Contest.
Play and complete the objective. When your platform syncs, RivalRyze detects the unlock.
Get paid if you finish. Whether you're the first or the fifth (depending on the Bounty's rules), gems land in your wallet when the Bounty ends.
What "objective unlock" means
Different platforms confirm differently:
Steam — the achievement appears on your Steam profile (must be Public).
PSN — the trophy appears in your trophy list (privacy must be set to Anyone).
Xbox — the achievement appears in your activity feed (game history must be visible).
If the unlock doesn't appear on the source platform, RivalRyze can't see it. See Troubleshooting Sync Issues.
A Bounty edge case: Fair Play
Bounties verify the objective unlock against your real, organic play. If you have a historical achievement that auto-popped (e.g., you got it on Steam and then it instantly appeared on PSN when you connected), Fair Play flags it.
For Hunter Bounties specifically, only achievements unlocked during the Bounty window count. So historical auto-pops don't disqualify you — you just need to do the thing for real, now.
Hosting a Bounty
Pick a Hunter-style Objective Mode when you create the Contest. The rest of the flow (entry fee, duration, access policy) is the same as any Contest — see Hosting Your Own Contest.
A few host-specific notes for Bounties:
Pick objectives that are realistic and verifiable. A platinum that takes 200 hours might attract no one. A 5-minute achievement might attract everyone. Aim for somewhere in between.
Decide on race vs. group format. Race = one winner, ends immediately when someone finishes. Group = stays open until end date, anyone who finishes wins.
Use Equal Split if you want collaboration. It encourages people to share strategies instead of racing each other.
Battle vs. Bounty: which to host
Pick a Bounty when…
Pick a Battle when…
You want a clear "first to" race
You want a multi-day grind contest
You want everyone who completes to win
You want ranked top-N payouts
You want a sprint with a definite finish line
You want consistent play to be rewarded
The objective is well-defined and verifiable
The competition is about score accumulation
Related
Battles — the other Contest type
Objective Modes — all the modes Bounties support
Fair Play — how achievement detection works
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