Battles
A Battle is a leaderboard-based Contest. Every participant scores points during the Battle's duration, the leaderboard updates as platforms sync, and at the end the highest scorers win.
How Battles work
A Battle has a duration. It runs for a fixed window — a day, a week, a month — set by the host.
Everyone scores during the window. Each participant's score updates after their gaming platform syncs (Steam, PSN, Xbox, Riot, Battle.net).
The leaderboard ranks players continuously. You can see your rank update in real time on the Battle's page.
When the duration expires, the leaderboard locks. Whoever's at the top wins.
Score-based Objective Modes
Battles run on Points-style Objective Modes:
Achievement Points — total achievement points earned during the Battle window across the selected platforms.
Completion Achievement Points — only achievement points from games you 100%-complete during the Battle window count.
Dota 2 Points Battle — Dota 2 performance metrics (MMR, win rate, match performance).
For full descriptions of each mode, see Objective Modes.
How winners are decided
Hosts choose a Reward Distribution when creating the Battle. The most common options:
Winner Takes All
100% of the prize pool goes to the #1 ranked player.
Top 3
1st place gets 60%, 2nd gets 25%, 3rd gets 15%.
Top 5
1st gets 40%, 2nd gets 25%, 3rd gets 15%, 4th and 5th get 10% each.
By Participant Count
The platform scales the payout list based on how many players joined. Default.
If two players have the same score, the earlier sync time wins the tiebreaker.
What you do as a participant
Join before the start. Pay the entry fee from your wallet.
Sync your platform. Confirm your gaming account is connected and showing as healthy.
Play. Anything you do during the Battle window contributes to your score automatically — achievements you unlock, games you complete, ranks you climb (depending on the Objective Mode).
Watch the leaderboard. Your rank updates after each sync. Hit "Sync now" on your profile after a big session to refresh immediately.
Get paid if you finish in a winning position. Gems land in your wallet automatically when the Battle ends.
Achievement-based Battles only count achievements unlocked during the Battle window — historical unlocks don't count. New organic unlocks always count, even if your historical achievements are flagged by Fair Play.
Hosting a Battle
Pick a Points-style Objective Mode when you create the Contest. The rest of the flow (entry fee, duration, access policy, prize pool boost) is the same as any Contest — see Hosting Your Own Contest.
Battle vs. Bounty: when to host which
Pick a Battle when…
Pick a Bounty when…
You want a multi-day grind contest
You want a clear "first to do X" race
You want ranked top-N payouts
You want everyone who completes the objective to win
You want consistent play to be rewarded
You want a sprint with a clear finish line
You're running a leaderboard event
You're posting a challenge with a finish condition
What about Collector modes?
The objective modes Achievement Collector, Platinum Collector, and Completion Collector are coming soon. They'll work as Battles where the score is total achievements / platinums / completions across multiple games. Watch Objective Modes for status.
Related
Bounties — the other Contest type
Objective Modes — all the modes Battles support
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